| Lift the video's joints to 3D directly | 4× worse on moves the library has (0.022 → 0.088) | dropped |
| Depth from the best of several captures | 0.186 vs 0.178 torso lengths | dropped |
| A three-quarter camera in the video prompt | no better than front or side in 40 tests | not adopted |
| Let ComfyUI apply the turbo LoRA | 20 min of swapping, no load; 4.5% requantizing error | replaced |
| Fade the upper-arm weight off clothing on the body's side of the shoulder | no visible change - the vest panels ride the collarbone | reverted |
| Fit the video with the capture's bone lengths | bent short torsos into leans - Aoi 28° back | replaced |
| Calibrate the arms on a T-pose render | the pose model took Aoi's cuffs for her wrists | dropped |
| Tie Pip's vest to the chest, found by its colour | found the vest exactly; tore the fused surface into streaks where it meets the sleeve | dropped |
| Skip foot planting on clips from video | worse: Pip 0.114 → 0.128 joints | dropped |
| DWPose, a whole-body pose model, for the top of the kick | folds the leg too: ankle confidence 0.16-0.21 at the apex, ViTPose 0.58-0.68 | not adopted |
| Fill unsure joints from the parent's motion; weight the fit's smoothing by confidence | close to neutral: kick 0.083 → 0.079, the rest within 0.001 | kept |
| Let the hands swing the arm to point them | hands 0.64 → 0.24 on Aoi, but silhouette −0.005 and her hands at her chin | replaced |
| Move all 21 hand points to where DWPose sees them on the rig | worse where the offsets were small: Aoi 0.24 → 0.29, Mara's punch 0.20 → 0.22 | wrist only |
| Turn the wrists and fingers to DWPose's hands | palms facing the video's way 51-99% → 95%-99% | kept |
| Refine the pose against the video's silhouette | +0.07-0.10 IoU on every move | kept |
| Knee hinge rule | 0.178 → 0.177; blocks a visible fault | kept |
| Let a vest's side go below the armpit wherever its colour says vest | joins between arm and vest stretched into sheets up to the raised elbow - worse than the flap | dropped |
| Colour an arm's unseen surface with the arm's colour at its height | no visible change once the folded UV islands were found and repaired | removed |
| Mask where the source images show the old generated hands | 12,513 texels changed; Aoi's trouser streaks stayed - the side view's hands were the cause | not wired in |
| Check the arm cut in slabs of the nearest section | torso voxels went to the armpit's sections; Vex's joins went unseen | replaced |
| Cut more directions where a join survives | the ring ran inside a bulging sleeve (Vex, right arm at 0.41) - nothing changed; the ring moves outward instead | replaced |
| Repair folded UV islands on the shipped mesh, down to an island a face | atlas coverage 0.58 → 0.42 - a third of the texture wasted | dropped |
| Tell a jacket from the trousers by the human parser's classes where their colours are too close | the parser gave the lower back of Mara's, Juno's and Rowan's jackets to their trousers; the hem rule split each jacket across the seat, and a crouch showed a pale band | dropped |
| Fill the arm cut's new surfaces from the nearest texel facing the same way | through the air, the back of a sleeve and the back of the vest beside it both face backwards | replaced |